He can also take out reinforced hatches, but it takes two capsules. With the same ease as tossing Lesion’s Gu mines, Ace can use his capsules to destroy any gadget vulnerable to explosions, provided they’re on or near a breachable surface. Even with help from Mute or Kaid, bomb sites that rely heavily on wall defense (like the garages of Consulate and Chalet) will face a serious new threat.Īs will most defender gadgets, because the SELMA isn’t only for breaching. But unlike other hard breachers, Ace can toss his SELMA capsules in quick succession and overwhelm Bandit’s single-wall defense. Just like his coworkers, Ace can also be reliably countered by the Bandit trick (dropping one of Bandit's batteries on a wall after breaching has started). After the first hole is made, the capsule can easily be interrupted by a crafty impact grenade. Its sequential breaching leaves the gadget vulnerable to destruction before it completes the job. The unique rhythm of the SELMA introduces some potentially interesting counterplays.
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